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Barnga Camping Game |
This Game is meant for older campers. Decide for yourself if it is appropriate for your younger campers or not.
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Required: | at least 10 campers, preferably more card deck for every 4 to 6 campers paper and pencil for each group print-outs of rule sheets below |
Preparation: | in each card deck remove all cards EXCEPT Ace, 2, 3, 4, 5, 6, 7 of each suit. This leaves 28 cards. |
Notes: | This is more of a challenge and reflection than a game, but the card game is what helps us reach the reflection. |
Instructions: | Real Goal The goal is to raise awareness of cultural differences, especially when people move from one culture to another. Everyone will be playing the same game except that each group has just slightly different rules. When players move to a new group, unable to communicate, they will run into obstacles in winning a trick. When someone joins a new group, or moves to a new home, the rules in that new place are similar to what the person is used to but with some important differences which must be figured out. When new people join our group, club, circle of friends, neighborhood, we should be flexible and supportive when they don't quite "get it" how we do things here.
Starting the Game
- Groups of 4 to 6 are seated in a circle on the floor or at a table, each group well away from others. Define an order to the groups by arranging them as a larger circle or putting a numbered sign at each group.
- Each group is given a deck of cards and rules to the new game we're going to try.
- Each group should read the rules and practice a few games until everyone understands how to play the game. At that point, they should inform the leader.
Once everyone knows how to play, the leader picks up all the rule sheets and announces that the real game is played as a tournament with no verbal or written conversation. Players can communicate with gestures and drawing pictures if needed. In this tournament, players rotate between groups this way:- When a game is completed, the player with the most tricks moves to the next higher numbered table.
- The player with the fewest tricks moves to the next lower numbered table.
- If there is a tie, the person whose first name is alphabetically first wins and moves.
Rules Sheets - a different one for each group. Print the sheet for each group and cross out all but one of the Ace and Trump portions so each group has a different Ace high or low and Trump suit combination.
7 Card Bridge
Deal | Dealer is oldest person in group. Shuffle cards and deal face-down, one at a time around the group. Some will get fewer cards than others. The Scorer is the person to the dealer's right - the scorer marks down each trick won. | Start | Player to dealer's left starts by playing any card. Each person around the group plays a card in turn. This is one trick. | Playing Suit | The first card played in a trick can be any suit. Each player must play a card of the same suit if one is in their hand. If they have no card of that suit, only then can they play a card of a different suit. | Ace | The Ace is the [ highest ] [ lowest ] card in each suit. | Trump | The [ club ] [ diamond ] [ heart ] [ spade ] suit is trump. If you have no cards of the original suit played, you can play a trump card and win the trick. Even a 2 of trump will beat a 7 of the original suit. | Winning Tricks | The highest card played wins the trick. The winner of the trick gathers all the cards and places them facedown in front of themself. | A Round | The winner of a trick plays the first card of the next trick. As soon as one player is out of cards, the Round is finished. | A Game | The dealer collects all cards, shuffles, and deals for another round. THREE rounds make one game. At the end of the game, the winner is the person that collected the most tricks. |
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